


3Dsimed3 Free 20 Dayįor more detaiIs and to downIoad a free 20 day trial please visit. I would recommend to position the car in that way, that the lowest part of the body is at height level 0.0.0.For a fuIl list of thé new features ánd fixes in 3.1g please see 3DSimED 3.1g release notes. It's much easier and quicker to look at the files, than to start a quiz here. If you have moved the car and the car still sinks into the ground on track, please you devmode folder of the car, load it up somewhere and send me the link with a private conversation. If the pivot points of steering wheel and helmet have been correct, they still will have the right pivot point after the movement.ģdsimed is correcting the pivot point automatically, when you import a mesh and move it. IMPORT the steering wheel and move it upwards as much as the car was moved and export the mesh. Move all meshes up, to the above described position. Load all meshes as OBJECTS in 3dsimed, EXCEPT of the steering wheel and helmet. The only meshes that must have a specific pivot point, are the steering wheel and the helmet. I always export wheel/tires by opening the meshes individually and exporting them, it seems to preserve the pivot points vs exporting with the entire vehicle loaded.Ĭlick to expand.I would recommend to position the car in that way, that the lowest part of the body is at height level 0.0.0.Īnd normally you don't need to have another pivot point for the meshes than 0.0.0. You have to be very careful sometimes exporting meshes from 3dsimED, tires/wheels for example. And that pivot point might be the issue kleistheone has here. It just says the body mesh pivot point must be set as 0,0,0 but it doesn't say what it's position relative to 0,0,0 should be. Should the bottom of the body be at 0,0,0 flush with the "ground" Or should 0,0,0 be the ground with the bottom of the tires resting at that plane? I'm surprised all the information I find about modding glosses over it. It would be nice if someone could make a simple graphic representation of the proper way to setup a vehicle body and tires. Does it only affect the body (everything in slot) or the car as a whole? I experimented with it one time but got some bizarre results between the showroom and track and so I left it for another day. I'm familiar with the GraphicalOffset= but don't understand exactly what it does. Where the car and wheels appear correct (as if they are sitting statically on the ground) but all are floating just above the ground in the showroom and then all appear to sit properly once on track. It appears to be a scale thing but to me the body seems to have sunk into the ground.
